I have been playing computer games since the age of 6. I started my journey with Stronghold Crusader, Prince of Persia, Heroes 3. I started my path as a developer at school, I made a game on Unity based on video tutorials, then switched to Unreal Engine 4. We are still developing with a school friend, our team is named Nord Vader. We are currently making various assets for the Marketplace Unreal Engine, such as the Bow Shooting System, the Body Examination System, the card quest engine, and more. In addition, on Steam we have a page with the game Master Wulder, which is currently under development.
Most often, it is important for a game developer to have a wealth of experience and knowledge in games. There are many genres and platforms that I have played on, but there are some favorites among them. The leading platform is PC, on it Strategies, RPGs, Survival Simulations, Horror, Actions are most often in the lead for me.
Operator of electronic computers and computers, Master in digital information processing
Shatursky Energy College from 2013 to 2017
Company:
YH Animation LLC is a fast-growing full-service animation studio founded in May 2019.
Bringing together creative and talented people, we create films about extraordinary people and the compelling stories in their lives, set against the backdrop of significant historical events.
Each video is produced from scratch - we find ideas, write scripts, create characters, objects, locations, do animation, voice the films and write music. By the way, you can hear the voice of CEO David behind the scenes of absolutely every one of our videos!
The studio's first animated videos were done in 2D. By learning on our own, helping each other as a team we switched to 3D format, improving the quality of the films for our audience.
Our most popular 2D videohas racked up over 14 million views!
We're constantly evolving and growing: improving our pipeline, researching different technical features, and keeping in touch with software developers to stay up-to-date with updates and new releases! Moreover, we have 2 MoCap suits in our arsenal, thanks to which character animation is produced faster and of higher quality!
Now not only do we produce movies for our YouTube channels, but we also work with legendary global rock stars, youtuber's gaining millions of views, world-renowned game developers and other amazing people and companies.
Our channels:
Yarnhubopened in July 2019
Yarnhub Mysteryopen February 2022
Tasks List:
Analyze existing operations and find technical solutions to improve studio workflow efficiency and continually improve production quality.
* Working with software developers and studio management to improve the pipeline as a whole and the skills of team members.
* Organizing training sessions for animators and other artists.
* Identifying risks and forming contingency plans.
* Troubleshooting technical problems in the conveyor belt.
* Analysis of existing processes, finding technical solutions to improve the efficiency of the studio's workflow and
* Analysis of existing processes and technical solutions to improve the efficiency of the studio's workflow and to continuously improve the quality of the films produced.
* Advising a team of animators, artists and modelers on optimizing work processes through the use of new technologies.
* Assisting in troubleshooting problems related to the programs used in
programs (mainly UE5).
* Teaching animators, artists and modelers the technical aspects of work through online lectures, workshops, articles in Notion, etc.
* Development of drawings and C++ code necessary for the studio's work.
* Interaction with software developers to solve technical
problems, improving workflow.
* Tracking the release of new technologies, programs, analysis of their applicability to the studio's workflow and subsequent implementation.
Team:: ~40 people
My competencies in Unreal Engine:
C++
Blueprints
AI и Behavior Tree
Animations BP
Replication (listen server, dedicated server)
Material BP
Widgets
Project: A battle royale shooter in a post-apocalyptic and cyberpunk setting, with the integration of blockchain technologies. Platform - PC
My tasks in this project were:
Planning and building the basic architecture of the project
Implementation of various mechanics and development of game balance
Integration of third-party assets into the project
Direction of cinematic videos and creation of cinematic episodes for product trailers.
Refining locations for gameplay mechanics
Setting and supervising tasks for the design and modeling department.
Team:: In total, 10 people are employed in the development of the project, of which 2 are Middle Unreal Engine Developer
Achievements:
C 0 implemented the MVP of the project in 2 months, launched closed beta testing. Improved my level of work with network data replication. Developed the entire plot of the game, including the stories of game characters and the integration of references to their stories to the main game level Developed a system for earning cryptocurrency with the possibility of its further adjustment through external tools
My competencies in Unreal Engine:
C++
Blueprints
AI и Behavior Tree
Animations BP
Replication (listen server, dedicated server)
Material BP
Widgets
Master Wulder — This is a game about the Scandinavian archer god Vulder. Hunt, survive and be the best among the gods.
Everyone meets the dawn and dusk of his life. You will meet the dawn of the young god of the bow and hunt, Ull. The endless expanses of the forests of Idalir, filled with dangers and discoveries, will not let you get bored. Prove to the gods that you are worthy to bear the title of God. This game is a hunting simulator set in the Middle Ages. In addition, RPG mechanics are included, such as roleplaying as an archery god, with corresponding character development as a god. Managing your own settlement, building, traps and war for territory.
The game was created using our assets. And now a little story about our work on the project. Our team of 2 people decided to take part in the Indie Cup 2022 competition. We found out about it quite late, there was very little time to prepare. It took us about a week to develop most of the project. In this project, you can see the result of integrating our assets such as the Bow Shooting System and the Body Examination System. You can watch the video above (Vertical Slicing First Video) to see the results of our work, as well as the steam page.
Telegram
@Dragomirson
LinkedIn
@danilaleonenko
Youtube
@DanilaLeonenko
Youtube
@NordVader